Labyrinth
Krissy Weisman, Robert J. Saferstein, Ernesto Rios
Physical Computing | Spring 2005

Concept/Objective

The concept for this project is essentially founded upon the principles and attributes of the labyrinth and the spiritual in art. Throughout history, mazes and labyrinths have held great importance in nearly every civilization and culture in the world. These geometric structures, which are based upon simple patterns and fractals in nature, are said to be in the domain of sacred geometry - a realm also inhabited by absolute shapes such as the circle, square, and triangle, and other structures like the circle-in-the-square. As such, the labyrinth is a symbol of the spiritual, with its purpose being to provide people an opportunity to meet themselves by reconnecting with their innate wholeness. Following a labyrinth's pathway is symbolically making one's way into the center of oneself.

Interestingly, during the years surrounding the first World War, there was a nearly simultaneous explosion of separate artistic movements, each of which came to practically identical theories concerning the creation and nature of art and its relation to the spiritual. Emphasizing sacred geometry, vibration, duality, and synaesthesia - ideas rooted in occultism and Theosophy - artists attempted to make "a work of art [that] was to be so expressive of basic feelings and so evocative of ideas and emotions that it would rise to a level on which all the arts were interrelated: sounds would suggest colors, colors sounds, and even ideas would be evoked by sounds or colors" (Charles Baudelaire, "Correspondence," 1857).

This project seeks to merge these ideas by positing a user in the midst of a virtual labyrinth, whereby one's physical movements in space control those of the virtual world. Following the synaesthetic inquiries of Wassily Kandinsky - whereby particular colors have corresponding sounds - and the color/sound/body relationships of the chakra, prescribed colors and sounds engulf the user as they explore the virtual space. Through the physical interaction of the user in reality moving in a virtual labyrinth, along with the spiritual elements of sound and color, both a meditative and introspective experience can take place.

Realization/Construction

Using four FSR's placed in the four cardinal directions (North, South, East, West), and sandwiched between two pieces of rubber affixed to two pieces of 24"x24" particle-board, we built a platform upon which the user could stand and maneuver throughout the projected labyrinth. In PicBasic Pro and Max/MSP/Jitter, we programmed a pic and a patch to output and input (respectively) the data being processed by the FSR's. Once in Max/MSP/Jitter, the values are sent through a variety of objects to determine which values are greater to determine direction (North, South, East, West), how fast to move through the image, which colors are to change according to the user's placement in different regions of the labyrinth, and which sounds correspond to the color/region and the user's movements. For pictures of the patch and the labyrinth in action, please select the links below.

Max/MSP/Jitter Screenshots
Labyrinth Screenshots
Video Movie
Images of Labyrinth in Use
The Chakra Labyrinth
Chakras and Sound
Final PicBasic Code






























 

 

 


Max/MSP/Jitter Screen Shots




Main Data Input Patch




Image Manipulation Patch




Movement Patch




Color Manipulation Patch




Music Manipulation Patch


The color determines the meter that the notes play in and the timbre of the notes themselves. Each color according to the study of Chakras, corresponds to a different Chakra that has a different number of petals. The number of petals corresponds to the meter as can be seen in the subpatch below. So, the color red has four petals so the meter is 4/4. Orange has six petals, so the meter is 6/8 and so on so forth. Colors also correspond to timbres, created using Max/MSP.




Sound Design Patch




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Video Images





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Movie Sample (~1.3 mins)




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Images of Labyrinth in Use





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Chakra Labyrinth

Here is a picture of the Classic Style 7 Path Labyrinth. The colors put into this labyrinth correspond to the commonly accepted colors corresponding to the energy centers of the body called Chakras. Chakras are commonly called "spinning wheels" of energy that are invisible to your eye, but are metaphysically understood and accepted to exist by many people in many cultures.


This research shows the body alignments and it's relationship to this kind of Labyrinth. Seven Chakra's and Seven paths to the Labyrinth. Coinsidence? That is for you to explore. Many people feel that walking a seven path labyrinth moves through the energy of the body in this way: 3 2 1 4 7 6 5. Which means that as you move through a Labyrinth pattern it is 'affecting' the areas of your body that are corresponding to the "energy centers".

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CHAKRAS AND SOUND


Chakra color frequencies also follow correlate with the musical scale.

No
Chakra
Note
Color
8
 
C '
 
7
Crown
B
Violet
6
Third Eye / Brow
A
Indigo
5
Throat
G
Blue
4
Heart
F
Green
3
Solar
E
Yellow
2
Sacral
D
Orange
1
Base
C
Red


RED
Base: Kundalini: Root Chakra:
Located at the base of the spine.
Contains the primary 8 cells that have all of the knowledge of
creation and remain the only cells in your body that do not
change in your lifetime. It grounds us in the physical world.

ORANGE
Spleen: Located just beneath the navel, and
related to our sexual and reproductive capacity.
Blockage manifests as emotional problems or sexual guilt.

YELLOW
Solar Plexis: Seat of Emotions. Gives us a sense of personal power
in the world. Blockage manifests as anger or a sense of victimization.

GREEN
Heart Chakra: Blockage can manifest as immune
system or heart problems, or a lack of compassion.

BLUE
Throat: Tied to creativity and communication. Feels pressure
when you are not communicating your emotions properly.

INDIGO
Third Eye: Pineal Gland: Is a physical eye
with the capabilities of looking upward.

PURPLE
Crown: Connects you with message from higher realms.
Can be experienced as a pressure on the top of the head.




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Final PicBasic Code


****************************************************************
* Name : labyrinth.BAS *
* Author : Krissy,Bobby,Ernesto *
* Notice : Copyright (c) 2005 [select VIEW...EDITOR OPTIONS] *
'* : All Rights Reserved *
'* Date : 4/1/2005 *
'* Version : 1.0 *
'* Notes : * using switch code borrowed from Michael Schneider
'* : *
'****************************************************************

Define OSC 20

DEFINE ADC_BITS 8 'adc at 10 bits
DEFINE ADC_CLOCK 3
DEFINE ADC_SAMPLEuS 20

ADCON1 = %00000010 'adc 8 bits 5 analog channels 3 digital
TRISA = %11111111 'port a as all input
TRISB = %11111111 'port b all input

blinky VAR portb.2 'alias for blinky
output blinky
i var byte
directionvalue var byte
direction var byte

' blinky
for i = 0 to 3
HIGH blinky
PAUSE 500
LOW blinky
PAUSE 500
NEXT

sw1 var portb.7

adc_N var word 'variables from 0-1023
adc_S var word
adc_E var word
adc_W var word
'sw1Flag var Byte

input sw1
input adc_N
Input adc_S
Input adc_E
Input adc_W

TxPin var portc.6 'output serial data
output txpin

main:

ADCIN 0, adc_N
adcin 1, adc_s
adcin 2, adc_E
adcin 3, adc_W

'if sw1 != sw1flag then 'if I changed the state of sw1
' pause 5 'debounce
if sw1 = 1 then 'if I pushed the switch then
serout2 TxPin, 12, [148, 0, 0] 'send at 31200 baud noteon ch.1,
noteval, full volume
'else 'serout2 TxPin, 12,[148, 1, 0] 'send zero if not pushed
endif
'sw1flag = sw1 'set the flag variable to the state of the
switch1
endif

Serout2 TxPin, 12, [144, adc_N/2, 0]
serout2 TxPin, 12, [145, adc_S/2, 0]
serout2 TxPin, 12, [146, adc_E/2, 0]
serout2 TxPin, 12, [147, adc_W/2, 0]

goto main



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