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Images of Labyrinth in Use |
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Chakra Labyrinth Here is a picture of the Classic Style 7 Path Labyrinth. The colors put into this labyrinth correspond to the commonly accepted colors corresponding to the energy centers of the body called Chakras. Chakras are commonly called "spinning wheels" of energy that are invisible to your eye, but are metaphysically understood and accepted to exist by many people in many cultures.
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| | Chakra | Color | |
| Crown | Violet | ||
| Third Eye / Brow | Indigo | ||
| Throat | Blue | ||
| Heart | Green | ||
| Solar | Yellow | ||
| Sacral | Orange | ||
| Base | Red |
ORANGE
Spleen: Located just beneath the navel, and
related to our sexual and reproductive capacity.
Blockage manifests as emotional problems or sexual guilt.
YELLOW
Solar Plexis: Seat of Emotions. Gives us a sense of personal power
in the world. Blockage manifests as anger or a sense of victimization.
GREEN
Heart Chakra: Blockage can manifest as immune
system or heart problems, or a lack of compassion.
BLUE
Throat: Tied to creativity and communication. Feels pressure
when you are not communicating your emotions properly.
INDIGO
Third Eye: Pineal Gland: Is a physical eye
with the capabilities of looking upward.
PURPLE
Crown: Connects you with message from higher realms.
Can be experienced as a pressure on the top of the head.
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Final PicBasic Code
**************************************************************** * Name : labyrinth.BAS * * Author : Krissy,Bobby,Ernesto * * Notice : Copyright (c) 2005 [select VIEW...EDITOR OPTIONS] * '* : All Rights Reserved * '* Date : 4/1/2005 * '* Version : 1.0 * '* Notes : * using switch code borrowed from Michael Schneider '* : * '**************************************************************** Define OSC 20 DEFINE ADC_BITS 8 'adc at 10 bits DEFINE ADC_CLOCK 3 DEFINE ADC_SAMPLEuS 20 ADCON1 = %00000010 'adc 8 bits 5 analog channels 3 digital TRISA = %11111111 'port a as all input TRISB = %11111111 'port b all input blinky VAR portb.2 'alias for blinky output blinky i var byte directionvalue var byte direction var byte ' blinky for i = 0 to 3 HIGH blinky PAUSE 500 LOW blinky PAUSE 500 NEXT sw1 var portb.7 adc_N var word 'variables from 0-1023 adc_S var word adc_E var word adc_W var word 'sw1Flag var Byte input sw1 input adc_N Input adc_S Input adc_E Input adc_W TxPin var portc.6 'output serial data output txpin main: ADCIN 0, adc_N adcin 1, adc_s adcin 2, adc_E adcin 3, adc_W 'if sw1 != sw1flag then 'if I changed the state of sw1 ' pause 5 'debounce if sw1 = 1 then 'if I pushed the switch then serout2 TxPin, 12, [148, 0, 0] 'send at 31200 baud noteon ch.1, noteval, full volume 'else 'serout2 TxPin, 12,[148, 1, 0] 'send zero if not pushed endif 'sw1flag = sw1 'set the flag variable to the state of the switch1 endif Serout2 TxPin, 12, [144, adc_N/2, 0] serout2 TxPin, 12, [145, adc_S/2, 0] serout2 TxPin, 12, [146, adc_E/2, 0] serout2 TxPin, 12, [147, adc_W/2, 0] goto main Return to Top |